class TFCNPickup extends UTWeaponPickup;

static function StaticPrecache(LevelInfo L)
{

}

simulated function UpdatePrecacheMaterials()
{

}

defaultproperties
{
     bWeaponStay=False
     MaxDesireability=1.000000
     InventoryType=Class'taskforces.TFCNGun'
     RespawnTime=120.000000
     PickupMessage="You got the SiegeCannon"
     PickupSound=Sound'PickupSounds.LinkGunPickup'
     PickupForce="LinkGunPickup"
     Mesh=SkeletalMesh'Weapons.BallLauncher_3rd'
     DrawScale=0.500000
     DrawScale3D=(X=-1.500000,Y=3.000000,Z=1.200000)
     Skins(0)=Texture'TFMedia.Cannoneer.tfCNGunTex0'
}
